PNG vs WebP for design exports

Use WebP for anything going on the web: it keeps transparency and is usually a third of the size. Use PNG when the file goes somewhere old, into print, or into a tool you do not control.

  • Runs in your browser
  • Files never uploaded
  • Free to start

How to do it

  1. Export WebP for websites, app assets and anywhere page weight matters.
  2. Export PNG when handing files to a client, a printer, or a tool that may not read WebP.
  3. In the MeshShot web app, pick the format in the Image tab before exporting. Both keep a transparent background.
  4. Compare the two file sizes once on a typical asset, so you know what you are trading.

PNG is lossless and universal, which is exactly why it is large: it stores every pixel exactly, including the ones no one would miss. WebP has both lossless and lossy modes and a smarter compressor, so a render with soft shading or a gradient background often lands at a third of the PNG size with no visible difference. For a 3D render, where most of the frame is smooth gradient, the saving is usually at the larger end.

Good to know: Every current browser reads WebP, so the old compatibility argument is mostly gone. The real risk is further down the chain: some print workflows, older design tools and a few CMSs still reject it.

Questions

Does WebP support transparency?

Yes, a full alpha channel, the same as PNG.

Is WebP lossy?

It can be either. Lossy is the smaller option; lossless still beats PNG on size.

Can I convert existing Figma exports to WebP?

Yes, with the WebP Export plugin, which exports Figma layers straight to WebP.

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